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Out With The Mold, In With The Goo

  • Yeti
  • Jul 11, 2016
  • 2 min read

Another week is here (for 07/04-07/10), and another HVRE Dev meeting is complete! We had most of the entire dev team show up, and even a new face decided to grace our presence (Martin Arnold); who will now be taking over for Dustin's "hidden room" puzzle. We were able to discuss the next necessary steps, in which some new milestones are being created: which involves setting up "sub-teams" to band together to communicate and create consistency with the current puzzles, starting on models for version 2 of the game, sharpening some scripts (which helped us figure out how to correctly create a certain puzzle), somewhat play testing what we already have, and ended with our usual wrap-up of what we've gotten done so far, and what needs to be done in the near future.

The Dev-Team catching up on what had been done for the week! (from left to right: Christina, Leonard, Shea, Martin, and Randy)

Also, speaking of play testing, we are still looking for interested individuals for play testing all of the various versions of the game (so far, we are almost done with version 1 - which is basic models and such), so please follow this link to sign up: http://bit.ly/29i0pJ9. And on that same note, we also discussed how we could perhaps involve ourselves in an upcoming event in Louisville (in September), where we might be able to actually demo our game to an external audience before our final-product debut at this year's LexPlay Convention (http://lexplaycon.com/)!

Thanks to all of the dev members that came out or involved themselves in any or all ways this week, and keep up all the great work. We are truly excited to bring something interesting and hopefully terrifying to the VR scene, and can't wait to unveil a playable version of the game, here soon!


 
 
 

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